Conclusions
Saturday, 16th August 2014

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My grateful thanks go to Agustin Cordes who inspired this, Laura Macdonald who helped and advised and connected, Marita and Ana of GameBoomers who made it possible, and Michael Stein of Adventure Treff who I bothered with many inane questions.

The iPad worked incredibly well as a multi-purpose device. I could have taken pictures with it as well but didn't. Transcribing the interviews did take an incredible amount of time though.

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Attending Gamescom in a press capacity is a great way of meeting those behind the Adventure games I play. It's not the same as actually being a game developer, but personally I wouldn't recommend that as a career only as a hobby.

Unity is winning out as the game engine to implement Adventures in at the moment. Did speak to people at the Unity stand, they said do the tutorials which is a fair comment. I might play with Unity myself.

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There's a possible trend with games offering choices which just don't affect which ending you get, but affect lines of play and game interactions. This is significant as a lot of game innovation has been areas like graphics and then graphics and again graphics. Introducing meaningful choices is evolving how stories are told, and for me story is what drives an Adventure game.

I need better wet weather protection - and I live in England so no excuses.