I help my and Virginia's soft toys to do things they couldn't otherwise do, like speak. Move around. And make games. I felt the game they wanted to make was about the end of the world, and how to make sure it's enjoyable.
Hence Armageddon was written using Adobe Flex and Flash, and released at the end of 2011. The game has you answering a set of questions. Depending on the answers you get a different disaster. There is a set of answers which does not result in a global apocalypse.