The following commands are used to define the logic and text in 'Mug. Missing.. The DSL for the game is simple-minded so not a general-purpose language. It was designed for this one game alone.

Command Description
after If a result is taken the text specified by an after command will be inserted into the new scene description
before If a choice is active the text specified by a before command will be inserted into the current scene description
choice A choice that can be taken in a scene
debug List internal Twee variable value on each page for game entity like choice etc
dialogue A list of prompts and responses that must be exhausted before any choices
goto Scene to go to in a result
prompt A prompt in a scene or dialogue for having to chose an option
option A choice for a dialogue or in a scene
response A response in a dialogue to an option chosen
result Define result of taking a choice
scene A scene in a world with a description possible dialogue and choices
set Set a variable for text substitution
text Define some text
world A group of scenes