3rd Jan 2013
"The
Luck
of
Relian
Kru"
(1987)
is
set
in
a
fanciful
fantasy
world.
Relian
Kru
is
a
nobly
born
young
man
dogged
by
malevolent
bad
luck.
He
ends
up
at
the
castle
of
a
sorcerer
hoping
that
magic
can
cure
his
malaise.
But
the
sorcerer
has
other
plans
for
Relian
Kru...
"Relian
Kru"
reads
so
much
like
a
book
by
Jack
Vance
that
one
might
accuse
the
authoress
of
plagiarism,
or
think
that
Paula
Volsky
is
a
pseudonym
of
Jack
Vance.
But
imitating
if
it
is
imitating
Jack
Vance
is
a
sure
way
to
please
this
reader,
as
I
admire
Jack
Vance's
skills
at
creating
worlds
and
people
for
his
novels.
The
little
details
matter,
the
names
borne
by
the
characters,
their
costumes
and
habits
and
singular
occupations,
these
for
me
make
a
great
book
as
much
as
the
drama
and
storyline.
And
Paula
Volsky
has
embellished
"Relian
Kru"
richly.
The
plot
is
not
complicated,
it
takes
a
back
seat
to
the
rich
tapestry
of
the
world
Relian
Kru
inhabits,
but
the
denouement
is
satisfying
and
worth
getting
to.
20th Jan 2013
Snow
came,
changing
our
garden
from
neglectedness
into
a
thing
of
beauty.
1st Feb 2013
Our
annual
pilgrimage
to
see
the
snowdrops
at
Anglesey
Abbey.
How
much
is
the
National
Trust
running
Anglesey
Abbey
for
us
to
see
our
heritage,
how
much
is
it
running
it
as
a
business?
I
was
struck
as
we
sat
in
the
posh
cafeteria
by
the
adverts
for
people
to
hire
Anglesey
Abbey
for
weddings
and
corporate
events.
20th Mar 2013
My
first
time
in
Japan,
seeing
many
shrines
and
cherry
blossoms.
I
caught
a
faint
glimpse
of
Mount
Fuji,
and
stayed
in
a
temple
on
Mount
Koyasan.
20th May 2013
Virginia
and
I
together
with
her
parents
hired
a
boat
from
Richardsons
in
Acle
to
do
a
one
week
cruise
on
the
Norfolk
Broads
in
late
May.
The
helpful
people
at
the
now
closed
"Horizon
boatyard"
gave
us
a
crash
course
in
handling
the
boat
then
sent
us
on
our
way.
The
professionals
made
it
all
look
easy
from
steering
the
boat
to
mooring
it
-
but
such
skills
need
longer
than
a
week
for
me
to
acquire.
11th Jun 2013
"Od
Magic"
(2005)
is
a
wondrous
multiply
threaded
narrative.
The
wizard
Od
recruits
a
new
gardener
Brendan
for
her
school
in
Kelior,
but
he
is
more
than
he
or
others
suspect.
The
kings
of
Kelior
have
made
Od's
school
more
of
a
way
to
stifle
magic
than
to
encourage
it,
they
even
fear
a
trickster
Tyramin
who
comes
to
Kelior
to
amuse
the
common
people.
Princess
Sulys
is
not
so
sure
she
wants
the
future
her
father
has
mapped
out
for
her.
A
host
of
rich
well
drawn
characters
fill
this
book
which
is
told
from
multiple
perspectives.
There's
no
one
really
evil
in
this
book,
just
the
way
what
would
be
called
bureaucracy
in
our
world
warps
the
thinking
of
the
people
it
nominally
serves.
"Od
Magic"
could
be
seen
as
both
commenting
on
the
way
human
societies
tend
to
get
old
and
gnarly,
and
also
as
offering
hope
that
people
can
find
their
humanity
again.
Whether
the
magic
in
"Od
Magic"
is
a
metaphor
for
something
else,
or
just
part
of
the
tapestry
of
a
glorious
story,
there
are
a
number
of
kinds
of
magic
in
"Od
Magic".
There
is
the
wondrous
ancient
magic
which
the
gardener
is
in
tune
with
despite
himself,
there
is
the
regulated
controlled
magic
of
the
school,
and
there
is
Tyramin's
popular
magic
which
exists
beneath
the
radar
as
far
as
authority
is
concerned.
The
moral
may
be
that
we
all
need
to
take
a
walk
on
the
wild
side
from
time
to
time.
As
the
magicians
from
the
cloistered
school
need
to
get
out
into
the
Twilight
Quarter
of
Kelior
to
know
what
magic
really
is.
Wonderful.
12th Jun 2013
"Total
Recall"
is
a
film
inspired
by
a
story
by
Philip
K.
Dick.
Arnold
Schwarzenegger's
role
suits
his
acting
style
to
a
T.
The
plot
has
a
construction
worker
discovering
he
is
in
fact
a
spy
with
a
vital
secret
about
Mars
and
aliens
which
the
bad
guys
will
go
to
any
lengths
to
suppress.
Or
the
plot
is
about
a
construction
worker
who
has
a
memory
implant
about
being
a
spy
with
a
vital
secret
which
leaves
him
lost
inside
his
own
mind.
The
film
deliberately
does
not
force
either
interpretation,
both
are
valid.
"Total
Recall"
rattles
along
at
high
speed,
not
taking
itself
too
seriously.
The
set
pieces
and
plot
twists
are
like
a
roller
coaster
ride.
Verhoeven
was
given
enough
leeway
to
create
a
world
for
the
story
to
take
place
in,
and
a
vivid
world
it
is.
The
effects
are
dated,
now
so
much
would
be
done
with
computer
graphics,
but
it
is
still
very
watchable
20
years
on.
Personally
I
view
the
film
as
Arnie
has
lost
his
mind
to
the
memory
implant.
12th Jun 2013
"The
Dark
Eye:
Chains
of
Satinav"
is
set
in
a
fantasy
land
with
magic
and
portals
to
lands
of
faerie.
Geron,
a
humble
bird
catcher,
goes
on
a
long
quest
to
return
a
fairy
Nuri
back
to
her
home
so
the
evil
Seer
won't
use
her
to
further
his
nefarious
plans.
A
very
traditional
point
and
click
Adventure
game.
You
move
from
location
to
location
as
you
solve
puzzles.
Most
of
the
locations
are
almost
single
scene
with
only
one
or
two
problems
to
solve,
but
some
locations
are
bigger
with
involved
multiple
problems.
I
solved
the
game
without
a
walkthrough
but
I
felt
the
good
story
motivated
me
to
continue
on
some
of
the
harder
puzzles.
The
game
is
generously
long,
with
plenty
of
characters
to
meet,
and
lovingly
drawn
scenes.
Just
when
I
thought
the
game
had
finished
there
was
a
sudden
twist,
and
Geron
was
where
he
didn't
expect
to
be.
And
it
was
there
that
the
puzzles
were
at
their
best,
fantastical
and
magical.
The
characters
have
minimal
lip
synching
and
facial
animation,
but
I
got
used
to
that.
Sometimes
the
game
mechanics
are
a
bit
odd,
being
thorough
as
with
any
game
helps.
Geron
is
not
a
saint,
and
makes
some
choices
which
have
repercussions.
Great.
They
do
still
make
them
like
that!
12th Jun 2013
"a
Grain
of
Truth"
is
a
beautiful
game
by
Marek
and
Marcin
Rudowski.
The
refreshingly
different
storyline
has
Myosotis
travelling
her
world,
trading
stories.
She
hopes
one
day
to
find
her
own
story
which
has
been
mysteriously
taken
from
her.
You
play
Myosotis
as
she
goes
in
quest
of
a
wise
man
who
lives
among
the
floating
rocks
who's
bound
to
know
everything.
Myosotis's
world
of
strange
creatures
and
mystical
trees
has
been
fleshed
out
previously
adding
depth
to
"a
Grain
of
Truth".
The
2d
third-person
perspective
game
has
been
implemented
in
HTML5
and
worked
fine
in
my
Safari
browser.
An
impressive
demonstration
of
what
can
be
done
in
a
browser
based
game.
It
is
also
free
so
one
can
overlook
the
odd
English,
or
the
occasional
references
to
one
playing
a
game.
The
drawings
are
lovely
and
special.
Particularly
striking
was
the
crew
harvesting
clouds
on
a
Cloud
Eater
to
produce
sleep
friendly
pillows.
The
puzzles
are
standard
Adventure
game
puzzles,
but
despite
being
a
free
browser
game
there
is
a
map
for
quick
navigation
and
a
mix
of
inventory
/
dialogue
/
mini
games.
I
just
wished
the
game
was
longer
-
there
was
a
previous
game
"Bell's
Heart",
the
ending
hints
there
could
be
more.
12th Jun 2013
"Journeyman
Project
3:
Legacy
of
Time"
is
a
1998
Adventure
game
from
the
talented
Presto
Studios.
Presto
Studios
have
sadly
shut
their
doors
but
Tommy
Yune
(art
director)
has
put
a
lot
of
material
up
at
The
Journeyman
Project
Trilogy.
"Legacy
of
Time"
is
a
point
and
click
adventure
with
no
timed
or
action
sequences.
There
is
a
sound
puzzle
but
that
can
be
solved
without
tone
matching.
The
puzzles
range
from
inventory
based
to
dialogue
to
finding
combinations
to
open
doors.
Sometimes
inventory
items
can
be
used
far
from
where
they're
found.
360
node
views.
Strong
orchestral
music
track.
The
plot
of
"Legacy"
has
you
(as
hero
Gage
Blackwood)
visiting
Shangri-La,
Eldorado,
and
Atlantis
in
quest
of
three
pieces
of
an
alien
artefact
to
save
the
Earth
in
the
future.
You
have
a
sidekick
called
Arthur
who
offers
help
from
time
to
time.
In
addition
Arthur
has
some
very
witty
comments
to
make
as
you
play
-
the
humour
may
not
suit
all,
but
Arthur
can
be
quietened.
There
is
a
lot
of
great
NPC
interaction
here,
well
thought
through.
The
three
places
are
living
places,
not
just
places
for
puzzles.
The
characters
have
depth,
a
worldview.
You
feel
for
them,
knowing
they're
each
doomed
to
be
obliterated
soon
after
you
visit
them.
Adding
to
the
depth
of
immersion
is
that
(courtesy
of
your
chameleon
jumpsuit)
you
take
on
the
appearance
of
characters
in
each
time
period,
and
NPCs
respond
to
you
differently.
The
game
feels
cinematic,
particularly
in
its
impressive
cutscenes.
These
really
set
the
scene
and
scale
of
the
game,
heighten
the
feeling.
The
ending
cutscene
is
moving
and
profound.
From
start
to
finish
well
written
and
well
produced
-
one
of
the
few
games
I
can
replay
and
replay.
12th Jun 2013
"Lost
Horizon"
is
an
Adventure
game
from
the
team
responsible
for
the
"Secret
Files"
games.
Very
interesting
extra
on
the
game
DVD
is
a
prototype
of
"Lost
Horizon"
which
hints
at
a
different
storyline,
and
also
uses
3D
models
from
the
"Secret
Files"
games!
The
plot
(which
for
me
is
the
weakest
part
of
"Lost
Horizon")
is
rather
run-of-the-mill.
The
Nazis
are
after
the
mystical
powers
of
Tibet,
and
as
Fenton
Paddock
your
job
is
to
stop
them.
You
will
trek
around
the
globe
collecting
stuff,
and
then
have
a
final
showdown
in
Shambala.
At
times
you
play
as
Kim
(a
Hong
Kong
girl,)
and
in
the
endgame
also
as
another
British
soldier
who
has
reached
Shambala
ahead
of
Fenton.
The
dual
character
gameplay
is
particularly
good
and
inventive,
adding
depth
to
the
experience.
Fenton
has
lots
of
humorous
asides
to
make
as
he
performs
the
roundabout
actions
one
tends
to
do
in
games
of
this
ilk.
You
meet
a
range
of
characters
in
various
locations
like
Indian
jungles,
Arab
markets,
and
the
German
Olympics.
The
game
is
made
by
people
who
know
how
to
make
Adventure
games,
there
are
plentiful
cutscenes
as
Fenton
performs
in
front
of
you,
the
game
is
helpful
like
highlighting
interactive
hotspots.
This
is
a
traditional
adventure,
no
timed
puzzles
or
death
sequences
or
dead
ends.
Even
sequences
like
the
car
chase
in
Hong
Kong
is
fair
Adventuring.
The
puzzles
are
nearly
all
inventory
puzzles,
but
you're
never
faced
with
impossibles
numbers
of
combinations
to
try.
I
played
through
without
having
to
refer
to
a
walkthrough,
yet
got
a
sense
of
accomplishment
from
solving
the
challenges.
A
good
solid
chunk
of
Adventuring.
A
better
plot
would
have
been
nice,
but
a
fun
sequence
of
puzzles.
The
dual
character
gameplay
is
particularly
enjoyable.
12th Jun 2013
"Louvre:
The
Final
Curse"
is
an
Adventure
game
set
in
the
Louvre
in
Paris.
You
visit
the
Louvre
at
three
different
times
during
its
long
history
to
retrieve
four
magical
artefacts
(so
the
bad
guys
can't
use
them
to
make
the
apocalypse
happen.)
"Louvre"
(also
known
as
"The
Messenger")
is
a
point
and
click
adventure,
there
is
a
timed
sequence
at
the
end
of
each
of
the
historical
periods.
The
puzzles
are
mostly
inventory
based,
with
some
doors
and
cabinets
to
open
by
finding
key
sequences.
A
very
useful
in-game
map
can
be
used
to
quickly
jump
to
places
you've
already
been.
You're
limited
as
to
the
number
of
items
you
can
carry,
but
you
can
store
items
in
a
special
chest
which
turns
up
in
many
locations.
There
are
only
8
savegame
slots.
"Louvre"
is
played
with
a
first
person
perspective.
The
game
uses
360
node
views,
the
cursor
indicates
when
you're
over
something
you
can
interact
with.
You
can
die
during
the
game
so
saving
regularly
is
a
good
habit.
You
meet
quite
a
few
characters
and
this,
together
with
the
different
appearances
of
the
Louvre
for
each
time
period,
give
a
sense
of
being
inside
the
history.
There
is
a
certain
amount
of
edutainment
in
the
game,
which
doesn't
get
in
the
way
if
you
don't
want
it
to.
Your
player
character
is
Morgana
who
is
wont
during
various
cutscenes
to
climb
ropes
and
descend
wells
in
her
leather
catsuit.
This
does
add
a
certain
spice
to
proceedings.
The
cutscenes
can
be
skipped.
12th Jun 2013
"Machinarium"
is
set
in
a
wonderful
mechanical
city
of
robots.
There's
no
spoken
dialogue,
but
none
is
needed
as
you
help
your
robot
save
the
day.
The
imaginative
setting
offers
a
reflection
on
our
world
and
foibles.
The
game
is
worth
playing
for
the
scenes
you
see
alone.
The
gameplay
is
mainly
traditional
inventory
based
Adventure
gameplay,
but
has
two
arcade
sequences.
"Machinarium"
is
implemented
in
Flash,
and
the
user
interface
is
at
times
a
bit
clunky.
There
are
inbuilt
hints,
and
also
a
help
system
-
which
oddly
has
to
be
accessed
by
beating
an
arcade
game
so
I
found
it
unusable.
The
puzzles
hark
back
to
the
golden
age
of
Adventure
games,
and
are
nicely
nontrivial.
The
robot
has
to
be
within
reach
of
a
hotspot
before
the
cursor
will
indicate
it
is
a
hotspot.
Particularly
when
holding
inventory
items
it
can
be
unclear
that
the
game
is
indicating
an
interaction
is
possible.
The
robot
only
has
a
few
places
in
each
scene
he
will
stand
in.
12th Jun 2013
"Nightmare
Adventures:
Witch's
Prison"
is
a
Adventure-lite
casual
game
in
which
you
guide
the
heroine
to
the
heart
of
the
mystery
in
Blackwater
Asylum.
This
isn't
horror
as
such
but
there
is
a
macabre
edge
to
many
of
the
scenes.
The
game
is
well
produced
-
user
friendly,
well
drawn.
The
characters
are
not
voiced
but
I
didn't
miss
that.
The
puzzles
range
from
using
inventory
items
to
standalone
puzzles
like
sliders.
There
was
only
one
what
I
would
call
a
hidden
object
puzzle,
and
that
was
optional
I
think.
As
such
this
is
a
good
game
for
Adventurers
to
play
who
bemoan
the
death
of
Adventure
games.
The
story
is
a
journey
to
the
Heart
of
Darkness,
but
perhaps
the
game
needed
to
be
longer
to
fully
develop
that
journey.
The
ending
of
the
game
might
hint
at
a
sequel,
if
there
was
one
I
would
certainly
play
it.
As
with
many
Adventure
games
disbelief
needs
to
be
suspended
as
one
comes
across
the
puzzles
in
the
Asylum.
One
of
the
great
puzzles
I
remember
in
"Zork
Grand
Inquisitor"
is
the
one
you
solve
with
brute
force
rather
than
cleverness.
A
nice
play.
Recommended.
12th Jun 2013
"Darkstar:
The
Interactive
Movie"
is
a
game
that's
taken
its
creator
J.
Allen
Williams
ten
years
to
realise.
The
actors
are
largely
from
"Mystery
Science
Theater
3000",
and
the
narration
was
done
by
Peter
Graves
as
his
last
work.
"Darkstar"
is
space
opera
set
in
a
future
after
Earth
has
been
destroyed
by
an
armada
from
Mars.
Mars
is
where
the
do-gooders
on
Earth
exiled
all
the
bad
people
so
they
could
have
a
good
time.
Sadly
the
bad
people
came
back
with
a
large
chip
on
their
shoulder.
The
Earth
government
as
a
dying
act
sent
four
ships
to
"Darkstar",
a
wormhole
in
space,
in
a
desperate
attempt
to
change
history.
One
plays
as
the
captain
of
the
Westwick
ship,
who
awakes
to
find
his
memories
erased,
the
ship
damaged,
one
crew
member
mysteriously
missing,
another
dead
with
a
missing
hand.
I
haven't
seen
any
"Mystery
Science
Theater
3000",
but
the
name
matches
the
mood
of
"Darkstar".
The
game
is
set
in
an
advanced
future,
with
a
trip
to
an
alien
planet.
There's
a
Shakespearian
plot
with
double
crosses,
and
tragedy,
and
good
intentions
gone
bad.
There
is
a
mordant
vein
of
humour,
and
jaded
heroism.
The
spaceship
"Westwick"
where
most
of
the
gameplay
happens
is
lavishly
realised,
and
populated
with
detail.
There
is
a
lot
of
FMV
(full
motion
video)
as
one
moves
around,
and
manipulates
what's
available
to
manipulate.
As
the
plot
moves
forward
there
are
long
cutscenes
too.
There
are
numerous
ways
to
die
in
the
game,
and
dead
ends
if
you
haven't
done
certain
deeds
-
following
the
walkthrough
I
found
necessary.
Dying
is
fun
as
you
get
appropriate
cutscenes
and
comments
from
Peter
Graves.
The
puzzles
themselves
are
not
difficult.
Finding
them
is.
The
nodes
you
navigate
between
are
randomly
connected
and
arranged.
You
may
only
be
able
to
reach
that
vital
switch
if
you
move
further
away
to
a
more
distant
node
which
does
have
a
path
to
the
switch.
Infuriating.
There
is
a
horrible
maze
which
is
both
frustrating
and
imaginatively
realised.
Inventory
items
are
automatically
used
at
appropriate
points
if
you
have
them.
The
game
at
times
makes
choices
for
you.
So
from
that
point
of
view
it
is
more
interactive
movie
than
game.
The
message
is
suitable
for
a
Shakespeare
tragedy.
Something
along
the
lines
of
good
and
evil
cannot
be
separated
without
dire
consequences.
This
is
a
game
to
play
for
the
way
its
world
has
been
realised,
both
in
terms
of
environment
and
also
backstory.
As
stunning
in
that
way
as
when
I
first
played
"Riven".
The
navigation
around
the
gameworld,
and
some
of
the
gameplay
is
definitely
misguided,
but
the
game
still
ought
to
be
played
for
what
essentially
one
person
achieved.
12th Jun 2013
"Little
Sister"
(1998)
is
the
story
of
Mitsuko,
the
little
sister
of
the
title.
Raised
in
court
seclusion
she
comes
up
against
the
cruel
grime
of
the
real
world
on
a
trip.
Her
brother-in-law
is
murdered
by
bandits,
and
her
elder
sister
left
demented.
To
restore
her
sister's
soul
Mitsuko
goes
on
a
strange
odyssey
into
a
world
of
Japanese
spirits
and
demons.
Kara
Dalkey
has
set
her
book
somewhere
refreshingly
different,
and
introduces
us
to
the
Japan
of
the
1200s
(perhaps
I
should
say
a
Japan
of
the
1200s.)
We
learn
naturally
about
"tengus"
and
Gods,
and
enter
a
little
into
how
people
in
the
late
Heian
thought.
The
story
in
"Little
Sister"
is
not
merely
set
against
a
feudal
Japanese
backdrop,
its
logic
is
appropriate
too.
Too
many
times
authors
just
borrow
period
words
and
dress
and
furnishing
but
still
write
contemporary
fiction.
Mitsuko
makes
an
enchanting
and
spirited
heroine
as
she
walks
the
paths
of
Japanese
spirits
and
demons.
A
different
and
worthwhile
read.
12th Jun 2013
"Maddigan's
Quest"
is
a
post-apocalyptic
story
by
Margaret
Mahy,
a
leading
New
Zealand's
childrens'
writer.
"Maddigan's
Quest"
(also
known
as
"Maddigan's
Fantasia"
)
centres
on
the
Fantasia,
a
circus
group
who
tour
what
remains
of
civilisation
after
some
indistinct
disaster.
The
Fantasia
get
involved
with
a
mysterious
pair
of
boys
and
their
baby
sister
who
have
time
travelled
from
the
future.
Key
to
the
future
is
a
secret
quest
the
Fantasia
are
on
for
their
home
city
Solis.
But
also
from
the
future
have
come
the
henchmen
of
an
evil
warped
dictator.
"Maddigan's
Quest"
functions
on
a
number
of
levels.
It
is
a
childrens'
adventure
story,
episodic
as
the
Fantasia
go
from
place
to
place
and
encounter
danger
and
challenges.
It
is
also
a
coming
of
age
story
based
on
the
protagonist
Garland
who
has
to
come
to
terms
with
what
has
happened.
The
story
is
told
mainly
from
her
perspective.
The
time
travel
element
is
not
well
developed,
there
are
aspects
of
what
does
it
mean
to
tinker
with
time,
what
is
allowable,
can
one
actually
change
anything.
Central
to
"Maddigan's
Quest"
is
a
diary
that
Garland
keeps.
This
device
adds
depth
to
the
narrative,
makes
the
story
feel
more
two-dimensional.
The
time
travellers
bring
a
copy
of
Garland's
diary
(old
in
its
years,)
but
their
copy
changes
as
they
affect
the
past.
This
book
is
also
about
books
in
another
way
-
the
world
of
"Maddigan's
Quest"
is
disjointed
as
the
maps
are
wearing
out.
Libraries
are
precious
treasure
houses,
safe
passages
for
the
past
to
reach
the
future.
Quite
enjoyable,
after
reading
this
I
started
my
own
quest
for
the
DVD
of
the
TV
series
and
other
books
by
Margaret
Mahy.
12th Jun 2013
"Ombria
in
Shadow"
(2002)
is
the
story
of
"Ombria",
and
its
shadows.
On
the
surface
sinister
"Domina
Pearl"
weaves
her
spiderwebs,
and
princes
die.
Under
the
surface
of
"Ombria"
the
sorceress
"Faey"
creates
poisons
and
antidotes
impartially.
Most
of
"Ombria"
only
know
of
one
plane
of
existence.
"Faey"
has
made
a
girl
Mag
out
of
wax.
Mag
roams
freely
between
shadow
and
light
and
shadow,
but
one
day
Mag
swallows
a
golden
heart
and
changes
for
ever.
No
one
knows
"Ducon's"
father.
"Ducon"
draws
pictures
of
the
shadows,
of
the
darknesses
in
alleyways
and
doorways.
As
"Ducon"
draws
he
draws
into
"Ombria"
things
out
of
the
shadows.
"Ombria"
is
a
rich
and
complex
work.
On
one
level
it
is
about
evil
and
good,
innocence
and
corruption.
On
another
level
it
is
about
much
more,
about
the
shadows
that
history
and
art
and
desire
cast.
About
the
shadows
that
the
years
cast
inside
us.
McKillip
does
not
describe
everything
to
the
last
detail,
does
not
explain
what
happens.
But
her
writing
is
full
of
poetry
and
lyricism.
A
deserving
winner
of
an
award
for
fantasy.
12th Jun 2013
"The
Anubis
Gates"
(Tim
Powers
1983)
is
Powers
mixing
it
up
again.
This
time
ancient
Egyptian
sorcerers
seeking
to
restore
the
old
gods
Osiris
and
company
to
prominence.
Time
travelling
tourists
dropping
in
to
see
their
favourite
poets
in
old
London.
Beggar
gangs,
werewolves,
gypsies,
transference
of
souls.
English
professor
Brendan
Doyle
gets
stranded
in
early
1800s
London
when
he
acts
as
guide
for
fans
of
Coleridge
who
want
to
see
Coleridge
in
the
flesh.
He
undergoes
harrowing
adventures
at
the
hands
of
magicians
and
criminals
and
a
body
stealing
werewolf.
In
the
end
he
learns
the
answers
to
a
mysterious
poet
William
Ashbless.
The
little
touches
in
Powers
stay
with
me
long
after
the
main
plot
line
has
got
blurred.
So
the
sorcerers
who
have
to
keep
themselves
tethered
to
the
Earth
lest
the
Moon
pull
them
to
itself.
The
underworld
gang
with
its
factory
for
deforming
beggars
to
make
them
more
pitiable.
The
interplay
between
science
and
magic.
The
clinging
on
of
ancient
Gods.
Great
stuff.
12th Jun 2013
"Declare"
(Tim
Powers
2000)
is
another
of
the
author's
harmonising
of
real
history,
mythology,
and
inventive
storytelling.
This
time
Powers
mixes
in
the
Cold
War
complete
with
Kim
Philby,
Arabian
djinn,
an
on
off
romance
between
a
British
and
Soviet
spy,
and
Noah's
Ark
on
a
peak
in
Ararat.
The
author's
painstaking
research
gives
a
depth
to
the
espionage
background,
and
to
the
magical
elements.
When
reading
Powers
I
feel
there's
always
more
behind
each
sentence,
stories
untold.
Reading
Powers
is
like
wandering
through
an
exotic
city,
one
may
not
see
every
lane
every
alley
but
the
sensation
is
of
something
rich
and
strange.
Powers'
alternative
history
of
the
Cold
War
reads
very
well.
A
lot
better
than
the
'actual'
mundane
unmagical
history!
But
what
is
history?
Even
history
is
subjective,
not
objective.
For
those
who
believe
in
demons
demons
do
exist.
12th Jun 2013
"Dinner
at
Deviant's
Palace"
(1985)
by
Tim
Powers
describes
Greg
Rivas's
quest
to
save
the
woman
he
loves
from
a
religious
cult.
Set
in
post-apocalypse
California,
where
electricity
and
internal
combustion
are
historical
footnotes.
Rivas
is
a
redemptionist
famed
for
freeing
souls
from
the
clutches
of
Norton
Jaybush
and
his
church.
But
he
will
have
to
go
further
than
ever
before
to
save
Urania.
As
in
the
best
books
the
physical
journey
undertaken
by
Rivas
mirrors
a
psychological
journey
in
which
he
rediscovers
himself.
"Dinner
at
Deviant's
Palace"
is
a
journey
into
the
heart
of
darkness,
and
Powers
is
familiar
with
various
religious
practices.
It
can
be
read
as
antireligious.
But
I
enjoyed
reading
it,
good
ideas
and
some
good
puns
like
the
"hemogoblin".
12th Jun 2013
"Last
Call"
(Tim
Powers
1992)
is
another
of
the
author's
bravura
reworking
of
real
history
and
mythology
and
invention.
"Last
Call"
marries
Tarot
cards
up
with
Las
Vegas's
gambling
and
mobs,
tossing
in
Bugsy
Siegel
as
a
Fisher
King
persona.
The
plot
has
gambler
Scott
Crane
seeking
to
reclaim
his
soul
after
losing
it
in
an
arcane
card
game
on
Lake
Mead.
He
has
to
return
to
the
heart
of
darkness
in
Las
Vegas,
and
enter
into
a
strange
otherworld,
to
be
redeemed.
Besides
the
rich
world
Tim
Powers
weaves
together
from
history
and
fantasy
there
is
also
a
big
hand
of
characters
who
play
their
roles
in
"Last
Call"
like
the
cards
in
a
card
game.
The
number
of
ideas
Powers
includes
is
dazzling
but
they're
all
relevant
to
the
whole,
all
part
of
the
narrative.
A
masterpiece
-
oddly
moral
despite
the
alienness.
12th Jun 2013
"Delicatessen"
is
the
film
which
made
its
directors
"Jeunet"
and
"Caro"
well
known.
It
stars
"Dominique
Pinon"
who
also
appears
in
other
films
by
the
directors.
"Delicatessen"
is
set
in
a
Dickensian
future,
fog
shrouded
streets
hiding
technological
and
moral
decay.
A
circus
clown
mourning
his
lost
partner
comes
to
stay
at
a
butcher's
shop.
What
he
doesn't
know
is
where
the
butcher
gets
his
choice
cuts
from,
and
that
he's
next
on
the
list
to
supply
his
venal
fellow
lodgers.
Will
a
romance
with
the
myopic
butcher's
daughters,
and
the
underground
vegan
rebels,
save
his
bacon?
This
film
is
a
very
black
comedy,
with
crazy
moments
of
invention.
What
could
have
been
a
Hammer
style
horror
is
lifted
by
scenes
of
sublime
direction.
The
butcher's
shop
is
a
wonderful
madhouse
for
the
eye
to
behold,
it
feels
more
like
something
from
the
1950s
than
the
1990s.
There
is
a
stylish
scene
where
the
clown
(played
by
Pinon)
tries
to
cure
the
squeaking
of
springs
in
a
bed.
Sound
plays
a
key
role
in
the
film,
from
the
ghostly
voice
encouraging
a
suicidal
wife
to
the
heavenly
sound
of
a
bowed
saw.
Innocence
triumphs
in
the
end
against
corrupt
cynicism.
Perhaps
the
message
of
the
film
is
to
keep
a
sense
of
wonder
in
the
mundane,
no
matter
how
mundane
it
is.
12th Jun 2013
"Over
The
Hedge"
is
a
computer
animated
film
adaptation
of
a
comic
of
the
same
name.
It
stars
a
little
family
of
woodland
animals
who
wake
up
from
their
hibernation
to
find
the
humans
have
built
a
new
housing
estate
round
their
turf.
In
trying
to
come
with
terms
with
this
change
of
scenery
they
are
not
helped
by
a
smart
alec
raccoon
who
has
a
hidden
agenda
for
teaching
them
to
scavenge
for
human
junk.
The
raccoon
needs
the
junk
to
pay
off
a
bear
whose
stash
the
raccoon
inadvertently
destroyed.
The
comic
is
very
satirical
about
humans
and
their
habits,
and
the
satire
makes
it
into
the
film.
Perhaps
a
comedy
is
not
the
right
vehicle
to
really
attack
human
greed,
and
human
dislocation
from
Mother
Earth,
but
through
the
eyes
of
the
animals
we
do
see
humanity
being
selfish.
The
film
is
a
family
comedy
with
a
wholesome
message
about
family,
and
the
possibility
of
redemption.
Bad
guys
also
get
their
comeuppance.
The
animation
is
very
well
done,
and
there
are
glorious
moments
where
the
film
gives
way
to
those
making
it
having
fun.
Such
as
when
the
raccoon
opens
a
packet
of
cheese
snacks
and
the
the
impact
on
the
naive
woodland
animals
is
depicted
as
similar
to
an
atomic
bomb.
The
humans
are
played
larger
than
life,
particularly
the
"verminator"
tasked
with
removing
nature
from
the
plastic
wonderland
of
the
housing
estate.
A
great
piece
of
animation,
a
successful
film
based
on
a
comic.
12th Jun 2013
"Always
-
Sunset
on
Third
Street"
is
a
magical
Japanese
film
about
a
small
street
community
in
Tokyo
of
the
1950s.
Directed
by
Takashi
Yamazaki
it
combines
technical
wizardry
with
deep
felt
humanity.
The
film
weaves
together
multiple
storylines
-
a
girl
coming
from
the
countryside
whose
dreams
of
being
a
secretary
in
a
big
car
company
unravel
when
she
ends
up
as
a
bicycle
repair
apprentice.
There's
the
wannabee
prizewinning
author
who
finds
himself
forced
into
looking
after
an
unsettled
kid.
There's
a
doctor
recovering
from
the
death
of
his
family
in
the
still
recent
war.
Even
more
than
this
the
film
weaves
together
the
changes
happening
in
Japan
of
the
time.
A
TV
tower
is
being
constructed
marking
the
renaissance
of
Japan.
Fridges
are
replacing
the
men
who
used
to
deliver
ice.
Coca
cola
is
invading
the
shops
but
meeting
resistance
from
those
who
are
puzzled
why
they
should
drink
soya
sauce.
And
in
a
brilliant
scene
the
whole
street
crowds
into
a
living
room
to
see
the
first
TV.
An
emotionally
involving
film,
with
characters
who
are
being
human
and
for
which
one
can
root.
The
film
starts
and
ends
with
glorious
sequences
of
pure
transcendental
cinema
that
lift
the
soul.
12th Jun 2013
"High
Sierra"
is
a
black
and
white
gangster
movie
directed
by
Raoul
Walsh,
starring
Humphrey
Bogart
and
Ida
Lupino.
Roy
Earle
is
a
tough
guy
released
from
prison
so
he
can
do
a
job
for
a
crime
boss.
But
crime
doesn't
pay,
and
the
film
and
Earle
end
on
the
hard
rocks
of
the
Sierra
Nevada.
Put
like
that
"High
Sierra"
sounds
like
many
other
gangster
films.
But
this
is
Greek
tragedy
disguised
as
a
gangster
film.
Destiny
/
the
Gods
/
society
have
doomed
both
Bogart's
and
Lupino's
characters.
Bogart's
character
may
see
himself
as
the
champion
of
a
poor
innocent
club
footed
girl,
see
this
as
his
means
of
redemption,
but
this
is
just
wishful
thinking.
The
dog
which
attaches
itself
to
Bogart
and
Lupino
is
a
divine
harbinger
of
bad
things
to
come.
Bogart
makes
his
character
more
3-dimensional
than
most
gangsters
by
adding
vulnerability.
The
weaknesses
that
Earle
has
make
Earle
strangely
more
dangerous
than
a
normal
assembly
line
hoodlum.
One
can
see
that
here
is
a
character
twisted
and
hardened
by
his
past.
Bogart's
character
is
aware
at
some
level
that
there
is
no
way
out,
that
his
choices
in
letting
Lupino
stay
with
him,
in
letting
the
dog
come
along,
are
ensuring
his
fate.
A
classic
gangster
film
of
the
1940s,
lean
economical
and
profoundly
tragic.
12th Jun 2013
"Strictly
Ballroom"
is
a
film
set
in
the
tinselled
tawdriness
of
ballroom
dancing
in
Oz.
Scott
has
been
raised
to
be
a
champion
by
his
dance
mad
mother,
but
he
has
this
slight
flaw.
He
wants
to
dance
his
own
steps
not
follow
the
rules.
Can
he
succeed
against
the
establishment,
particularly
when
saddled
with
a
beginner
for
a
partner?
The
plot
may
be
a
run-of-the-mill
underdogs
to
heroes
plot.
In
a
common
motif
Scott
learns
how
to
put
his
heart
into
his
dancing
boots
from
an
unexpected
quarter.
A
bit
like
martial
arts
films.
What
makes
this
film
is
firstly
the
richness
of
the
characters,
Scott's
mother
is
one
of
the
cameo
performances
that
make
this
film
come
alive.
Solid
actors
breathe
conviction
into
otherwise
limp
unconvincing
dialogue.
Even
the
leads
are
not
as
wooden
as
normal
but
have
depth,
have
personality.
The
second
strength
is
the
way
the
director
presents
the
film
-
he
moves
from
a
quasi-documentary
feel
to
a
surreal
series
of
events
(at
point
in
a
character's
daydreams
a
rival
has
had
an
accident,
and
then
it
happens
in
reality.)
Tremendous
stuff.
12th Jun 2013
"Written
By"
is
a
film
set
in
contemporary
Hong
Kong,
around
a
family
trying
to
cope
with
tragedy
and
loss.
The
father
died
in
a
car
accident
10
years
ago,
and
the
daughter
was
blinded.
The
daughter
tries
to
heal
the
wounds
by
writing
a
novel
about
an
alternate
reality
in
which
the
father
survived
and
was
blinded
but
the
rest
of
the
family
died.
The
film
blends
stories
inside
stories
with
Hong
Kong
folklore
about
ghosts
and
reincarnation.
So
much
of
the
film
is
stories
being
written
about
stories
being
written
that
the
viewer
becomes
as
entwined
as
the
daughter
is
in
her
tale
telling.
Life
as
a
tragedy
told
by
a
concealed
author.
Marooned
by
repeated
disaster
the
daughter
hovers
about
going
where
she
believes
her
loved
ones
have
gone.
Special
effects
are
used
wisely
and
economically
to
support
the
film.
There
is
a
nicely
done
sequence
where
the
family
and
furniture
get
rehoused
in
a
cemetery
near
the
funicular
railway.
The
scenes
set
in
a
Chinese
afterworld
are
poetic
in
their
vision.
A
really
strong
performance
from
the
young
actress
playing
the
daughter.
No
glib
answers
here
about
fate
and
predestination,
but
proof
that
film
(like
the
book
the
daughter
writes
inside
the
film)
can
help
us
work
through
our
inner
emotions
and
feelings.
12th Jun 2013
"The
Extraordinary
Adventures
of
Adele
Blanc-Sec"
is
a
live
action
film
based
on
the
comics
by
Jacques
Tardi.
If
I
remember
properly
it's
the
amalgam
of
two
adventures
for
Adele
that
Tardi
did.
Set
mainly
in
early
1900s
Paris
the
film
follows
the
odyssey
of
the
titular
Adele
to
cure
her
sister.
It's
a
rather
complicated
odyssey
involving
Egyptian
tombs
and
pterodactyls
and
rescues
from
the
guillotine
and
resurrection
magic.
All
because
of
a
game
of
tennis.
Besson
skates
a
skilful
line
from
black
comedy
to
slapstick
to
comedy
of
observation
to
a
little
heroics.
A
French
female
Indiana
Jones
who
doesn't
take
herself
too
seriously.
There
are
a
number
of
great
sequences
in
the
film
as
Besson
pokes
fun
at
officialdom
and
official
ways.
It
does
partly
feel
like
he
is
poking
fun
at
the
France
of
today
as
much
of
the
France
of
the
early
1900s.
Adele
may
be
trying
to
escape
the
restrictions
of
our
current
age
as
much
as
the
fin
de
siecle.
If
one's
making
a
film
for
a
2000s
audience
it's
hard
to
not
import
2000s
worldviews
into
a
representation
of
the
past.
I
enjoyed
this
one.
Recommended.
12th Jun 2013
"Spiderwick
Chronicles"
is
a
very
pleasing
book
adaptation.
Perhaps
a
well-worn
story,
family
get
uprooted
from
the
big
city
to
an
old
house
in
the
woods
where
they
discover
a
magical
world.
The
children
unwittingly
provide
a
big
bad
ogre
with
the
way
to
bring
disorder
and
hurt
to
this
world.
With
the
aid
of
unlikely
allies
they
must
defend
their
new
home
against
the
forces
of
darkness.
The
film
is
a
little
changed
from
the
series
of
books,
not
as
harsh
in
some
places,
the
children
are
older.
Whether
the
film
is
faithful
to
the
books
I
cannot
say
but
the
world
visualised
in
the
film
is
wonderful.
The
house
is
a
vital
actor
in
the
film,
Arthur
Spiderwick's
study
itself
is
a
believable
collection
of
bric-a-brac.
Spiderwick's
book,
a
central
plot
device,
is
lovingly
drawn.
The
story
flows
well,
not
getting
stale
and
keeping
one
guessing.
Quaintly
the
American
children
are
not
played
by
Americans,
but
come
over
well.
The
twins
are
played
by
the
same
actor
(Freddie
Highmore.)
There
are
some
deeper
themes
bubbling
along
(the
family
doesn't
include
the
father,
and
there's
some
coming
to
terms
with
that.)
I
really
enjoyed
this,
one
of
the
best
films
of
its
type.
12th Jun 2013
"Spirited
Away"
is
an
animated
film
created
by
Hayao
Miyazaki.
A
Japanese
family
move
from
the
city
into
the
suburbs,
and
blunder
through
a
tunnel
into
a
leisure
centre
for
demons
and
spirits.
The
parents
are
turned
into
pigs
after
gobbling
up
the
witchy
food,
and
10-year
old
Chihiro
finds
herself
working
in
the
strangest
bathhouse
as
she
searches
for
a
way
to
change
her
parents
back.
The
animation
is
old
school
compared
with
the
computer
animation
Hollywood
produces.
But
perhaps
because
of
this
"Spirited
Away"
more
easily
transports
us
into
a
magical
world,
where
the
fantastic
makes
sense.
The
images
and
events
in
"Spirited
Away"
are
highly
imaginative,
and
the
storyline
unpredictable.
The
film
on
the
surface
may
be
a
fable
for
children,
but
speaks
to
adults
too.
One
theme
in
the
film
is
Chihiro
coming
to
terms
with
moving
away
from
the
city
into
the
suburbs,
her
emotional
journey.
Another
theme
is
family,
and
discovering
how
important
that
is.
Ecology
is
an
important
theme
in
a
number
of
Ghibli's
films.
The
bathhouse
speaks
of
physical
cleansing,
but
also
of
spiritual
cleansing
too.
Chihiro
wins
through
by
being
herself,
by
acting
as
a
catalyst
for
change,
not
by
force.
"Spirited
Away"
is
not
only
one
of
the
greatest
cartoon
films
ever
produced,
it
is
one
of
the
greatest
films
ever
produced.
12th Jun 2013
The
film
"Bodyguards
and
Assassins"
tells
the
heroic
tale
of
the
bodyguards
who
sacrificed
themselves
so
Sun
Yatsen
could
come
to
Hong
Kong
in
1906.
He
was
a
key
figure
in
the
overthrow
of
the
Qing
dynasty,
inspired
by
western
ideas
of
democracy
to
bring
China
into
the
20th
century.
Sun
Yatsen
had
come
to
Hong
Kong
to
address
fellow
revolutionaries,
but
the
Dowager
Empress
Cixi
ordered
his
assassination.
As
the
British
running
Hong
Kong
chose
to
keep
out
of
a
Chinese
versus
Chinese
disagreement
it
was
up
to
a
motley
group
of
locals
to
keep
Sun
alive.
The
film
feels
authentic
enough,
I'm
assuming
Sun
Yatsen
did
visit
Hong
Kong
in
1906.
The
action
scenes
are
rooted
in
reality
which
brings
us
closer
to
the
people
involved.
There
is
a
grimness
and
intensity
here,
particularly
as
the
rickshaws
roll
and
the
assassins
attack
in
near
real-time.
What's
left
when
Sun
leaves
Hong
Kong
are
questions
-
about
the
cost
of
revolutions,
about
how
much
each
life
is
worth.
Some
like
Sun
see
the
ends
justifying
the
means
even
though
they
speak
elegantly
about
blood
being
shed.
Very
watchable,
not
the
usual
martial
arts
epic.
12th Jun 2013
"Chocolate"
is
another
martial
arts
film
from
the
director
of
the
seminal
"Ong
Bak".
This
time
instead
of
"Tony
Jaa"
we
have
"JeeJa
Yanin"
playing
an
autistic
girl
trying
to
raise
money
to
treat
her
mother's
cancer.
As
the
money
raising
involves
collecting
underworld
debts
she
has
to
be
persuasive
with
her
hands,
elbows,
knees,
etc.
"JeeJa
Yanin"
is
for
me
as
eye
opening
as
Tony
Jaa
was
in
"Ong
Bak".
The
martial
arts
are
more
of
a
dance
than
in
"Ong
Bak",
but
martial
arts
films
have
been
compared
to
Fred
Astaire
dance
movies
(with
a
lot
of
justification.)
As
in
"Ong
Bak"
the
accent
is
on
realism,
no
stunt
doubles,
no
wirework
-
the
outtakes
show
how
much
everyone
put
into
the
film.
The
action
is
varied,
evisceral,
and
hypnotic.
As
in
"Ong
Bak"
there
are
unexpected
moments
of
cinema.
The
moment
in
the
ice
factory
where
"JeeJa's"
character
erupts
into
action
is
well
done.
The
plot
is
simple,
the
baddies
get
bashed,
one
couldn't
accuse
the
film
of
the
same
realism
there
as
with
the
action.
Influences
bleed
through
from
other
films
(
"JeeJa's"
character
learns
from
watching
"Ong
Bak"
on
the
TV.)
The
depiction
of
autism
some
will
find
disagreeable.
But
taken
as
an
actioner
this
is
a
great
watch.
12th Jun 2013
The
film
"Ong
Bak"
showcases
the
martial
arts
abilities
of
Tony
Jaa.
Directed
by
Prachya
Pinkaew,
fight
choreography
by
Panna
Rittikrai,
this
film
brought
Thai
cinema
to
a
new
level.
The
plot
is
basic
-
baddie
steals
a
Buddhist
idol
from
a
poor
Thai
village,
villagers
send
Tony
Jaa
off
to
the
corrupt
big
city
to
retrieve
it.
Endangering
his
principles
Tony
Jaa
does
a
lot
of
fighting
to
retrieve
the
idol
and
save
the
village.
The
fighting
is
done
without
wirework
or
stunt
doubles
adding
a
vital
immediacy
to
the
action.
Tony
Jaa
is
wondrously
athletic
in
the
title
role,
and
there
is
variety
and
imagination
in
the
fights
and
staging.
For
this
reason
alone
this
is
a
must-see
for
martial
arts
fans.
There
are
moments
of
pure
cinema
in
this
film
such
as
when
Tony
Jaa's
character
is
underwater,
and
discovers
where
the
gang
who
stole
the
Buddhist
idol
have
hidden
their
loot.
The
storyline
is
not
complicated
(like
most
martial
arts
actioners),
and
right
triumphs
in
the
end
(a
large
Buddha
crushes
the
main
bad
guy
at
then
end.)
A
rich
film.
12th Jun 2013
"Cleopatra:
A
Queen's
Destiny"
is
set
in
Cleopatra's
Egypt,
and
has
you
as
Thomas
investigating
the
mysterious
disappearance
of
astrologer
Akkad
and
his
daughter
Iris.
In
your
quest
you
will
visit
the
Pharos
Lighthouse,
mix
potions,
persuade
ancient
machinery
to
work,
penetrate
mausoleums,
deal
with
crocodiles,
and
learn
a
little
Greek.
The
puzzles
are
all
standard
Adventuring
fare,
no
arcade
or
timed
challenges.
The
clues
you
find
seem
to
have
lost
something
in
translation
at
one
or
two
points.
The
game
takes
place
over
a
number
of
days
and
according
to
your
choice
at
the
start
some
of
these
days
will
be
lucky,
some
unlucky.
On
unlucky
days
extra
problems
are
added
which
means
writing
a
walkthrough
is
trickier.
The
pre-rendered
graphics
as
in
other
Kheops
games
are
lush
and
enchanting.
The
sounds
don't
detract,
provided
they're
there
I
don't
notice
them
that
much.
The
Pharos
Lighthouse
was
my
favourite
part
of
the
game,
but
the
ending
is
fun
too
-
games
need
decent
endings
to
be
memorable.
OK
not
epic
perhaps
but
an
enjoyable
play.
One
I
could
play
again!
12th Jun 2013
"Eschalon
Book
2"
is
a
traditional
turn-based
RPG
game.
You
can
play
either
a
male
or
female
character,
and
choose
between
playing
as
a
fighter
or
mage
or
thief.
The
game
is
presented
as
an
isometric
third-person
view,
with
dynamic
weather
which
affects
gameplay
(so
firebolts
don't
work
so
well
when
it's
raining.)
Dialogue
is
text-based
rather
than
spoken.
The
plot
carries
on
from
Eschalon
Book
1.
It's
a
standard
quest
for
powerful
object,
but
there
are
plenty
of
side
quests
and
NPCs
to
talk
to.
There
is
a
nice
range
of
dungeons
to
trawl
through,
locations
to
locate,
and
enemies
to
fight.
The
graphic
quality
(I
played
at
1028
by
768
resolution)
is
great,
one
can
play
as
a
dedicated
mage
which
I
prefer
unlike
the
first
game,
and
I
enjoyed
playing.
Definitely
looking
forward
to
the
third
game.
The
ending
was
a
bit
of
an
anticlimax,
at
least
for
my
mage
who
could
cast
Invisibility.
The
last
boss
General
"Ghorr"
became
gore
rather
too
easily.
But
there
had
been
some
good
battles
up
to
that
point.
Striking
a
good
balance
is
difficult,
the
first
game
again
was
too
easy
at
the
end.
The
second
game
also
seemed
to
be
incomplete.
You
can
reach
the
entrances
to
dungeons
only
to
be
told
your
way
does
not
lie
there.
The
end
scoresheet
you
get
said
I
had
achieved
no
challenges
-
I
didn't
get
any
challenges
to
achieve
so
that
was
confusing.
Dialogues
didn't
always
reflect
actions
-
so
if
you
talk
to
the
guards
you
must
pass
to
get
to
"Durnore"
after
already
passing
you
get
nonsense.
But
overall
this
was
a
good
game.
12th Jun 2013
"Police
Story"
is
directed
by
and
stars
Jackie
Chan
in
full
flow
action.
The
plot
(films
tend
to
be
saddled
with
them)
is
about
a
lone
Hong
Kong
cop
taking
on
a
drug
kingpin.
The
story
provides
enough
excuses
for
great
action
sequences
interleaved
with
comedy.
There
are
many
memorable
innovative
sequences,
from
the
car
chase
through
a
shanty
town,
through
Jackie
clinging
onto
a
double
decker
bus
by
umbrella,
to
the
glass
smashing
finale
in
a
department
store
where
our
hero
wins
out
against
officialdom
and
the
drug
lord.
The
film
is
tongue
in
cheek,
but
the
action
sequences
are
played
full
on.
Serious
injuries
were
taken
making
this
film.
Maggie
Cheung
suffers
nobly
as
Chan's
girlfriend,
backed
up
by
Brigitte
Lin
as
an
important
witness.
Significantly
or
not
the
drug
lord
is
played
by
Chu
Yuan
an
old-time
director
of
many
Shaw
epics.
So
the
ending
of
the
film
could
be
seen
as
Chan's
brand
of
comedy
action
knocking
out
the
serious
films
that
Chan
got
his
film
start
in.
12th Jun 2013
"Bubble
Fiction"
is
a
time
travel
comedy
which
sees
a
deeply
indebted
bar
girl
jump
back
to
the
boom
years
of
the
Japanese
economy.
Courtesy
of
a
washing
machine
modified
by
her
genius
mother
who
has
got
lost
in
the
past
trying
to
rescue
the
Japanese
financial
system.
(Coincidentally
or
not
"Back
to
the
Future"
was
originally
going
to
use
a
domestic
appliance
as
time
machine.)
"Bubble
Fiction"
could
be
seen
as
a
clone
of
"Back
to
the
Future"
-
it
works
for
the
same
reason
as
"Back
to
the
Future"
works.
The
comedy
arises
from
the
clash
of
our
now
with
an
alien
past.
The
film
like
"Back
to
the
Future"
hangs
together
so
loose
ends
are
cleverly
tied
up
by
the
end
high
note.
Some
of
the
fun
in
"Bubble
Fiction"
depends
on
knowing
who's
doing
the
cameos,
and
why
the
cameos
are
fun
-
otherwise
the
fun
is
funny
peculiar.
So
we
see
in
1985
the
guy
running
the
Japanese
football
team
in
2005,
and
our
time
traveller
can
encourage
him.
The
male
lead
Abe
Hiroshi
is
a
strong
lead,
playing
distinct
roles
in
the
different
time
periods.
The
tongue
in
cheek
scenes
are
varied,
and
we
end
on
an
uplifting
note.
Very
watchable
if
not
profound.
12th Jun 2013
"City
of
Lost
Children"
is
another
film
from
the
directing
team
of
Jeunet
and
Caro
who
did
"Delicatessen".
It
stars
the
American
actor
Ron
Perlman,
and
a
very
confident
performance
by
by
an
11-year
Judith
Vittet.
"City
of
Lost
Children"
is
set
in
a
rundown
steampunk
future
more
than
worthy
of
Jules
Verne.
A
mad
scientist
Krank
is
kidnapping
children
so
he
can
steal
their
dreams.
An
ex-whaler
played
by
Perlman
starts
on
a
strange
odyssey
to
rescue
his
adopted
son.
The
son
has
been
kidnapped
by
a
cult
in
league
with
Krank.
The
whaler's
quest
involves
him
with
a
gang
of
orphans
who
steal
for
a
sinister
Siamese
couple.
The
film
has
many
fine
moments
of
invention.
The
way
the
children
perform
their
robberies
is
as
wonderful
as
it
is
unexpected
and
roundabout.
Events
happen
according
to
a
Lewis
Carroll
style
logic.
There
is
black
comedy,
and
dark
evil,
but
innocent
good
wins
out
perhaps
in
spite
of
itself.
The
sounds
of
the
film
are
profound,
particularly
the
barrel
organ
which
plays
to
control
the
lethal
mosquito.
The
mosquito
is
among
the
computer
generated
images
in
the
film
which
was
technically
ambitious
for
its
time.
As
Krank
has
to
dream
dreams
vicariously
perhaps
the
film
comments
on
modern
society
where
so
many
of
us
live
vicariously.
Are
we
less
real
than
characters
in
soap
operas?
12th Jun 2013
"Stargate"
is
a
film
that
continues
to
spawn
TV
series
as
the
idea
of
a
'stargate'
has
proved
to
be
a
useful
story
device.
The
plot
has
a
mysterious
device
found
in
an
archaeological
dig
in
Egypt
which
proves
to
be
a
portal
to
a
strange
world.
In
this
world
live
the
descendants
of
ancient
Egyptians
transplanted
to
be
slaves
for
the
androgynous
Ra.
The
team
sent
through
the
portal
find
themselves
opposing
Ra
and
his
superior
technology.
'Stargate'
wins
on
a
number
of
counts.
Perhaps
it's
a
B-film
adventure
but
it
successfully
mixes
elements
like
'Chariots
of
the
Gods',
and
Ancient
Egypt,
and
army
/
civilian
drama.
Not
to
any
great
depth,
just
enough
for
a
film.
The
characters
do
undergo
some
change
and
growth.
Fun.
3rd Aug 2013
"Journeys"
is
a
game
based
on
pictures
of
the
P&O
cruise
ship
"Oriana"
taken
during
a
cruise
to
the
Azores
in
May
/
June
2012.
The
game
will
have
a
number
of
slideshows
of
journeys
round
the
Oriana
unlocked
by
solving
puzzles.
I
had
started
doing
a
virtual
tour
of
the
"Black
Watch"
which
we
took
a
cruise
to
the
Baltics
on
in
2011.
However
I
felt
the
geometry
of
a
cruise
ship
does
not
lend
itself
to
representing
the
ship
as
a
set
of
locations,
at
which
you
can
pan
around
or
move
to
neighbouring
nodes.
Too
many
places
on
a
cruise
ship
are
narrow
long
passages
for
that
to
work.
I
felt.
So
instead
I
went
for
showing
the
ship
by
a
number
of
journeys
round
it.
There
are
puzzles
to
unlock
the
journeys,
but
only
if
you
want
puzzles.
The
game
is
playable
in
most
modern
browsers,
but
doesn't
have
sound.
5th Aug 2013
"Atlantis
4:
Evolution"
is
the
fourth
game
in
the
Atlantis
series
originally
from
the
French
game
developer
Cryo.
An
American
off
a
sinking
tramp
steamer
gets
sucked
through
a
whirlpool
into
a
world
inside
the
Earth.
Here
survivors
of
the
old
Atlantis
are
ruled
by
cruel
Gods.
You
must
ascend
to
their
new
Olympus
and
topple
them.
The
images
are
striking
and
beautiful,
and
the
story
does
transport
you
from
mundane
old
Earth
into
realms
and
time
of
wonder
-
you
travel
back
in
time
to
Old
Atlantis
on
your
quest.
You
meet
plenty
of
characters
including
the
subservient
Atlanteans
who
address
you
as
Cosmo,
God
of
Death,
and
say
they're
waiting
to
be
obliterated.
The
version
I
played
(from
Anuman)
has
been
dumbed
down.
I
welcomed
the
absence
of
the
arcade
sequences
from
the
original,
but
the
puzzles
were
not
taxing.
Still
it
was
fun
to
play.
8th Aug 2013
"Card
2013"
is
a
Christmas
card
for
2013
masquerading
as
a
sequence
of
hidden
object
puzzles,
or
perhaps
it's
the
other
way
around.
The
game
is
playable
in
most
modern
browsers,
but
doesn't
have
sound.
15th Aug 2013
"Egypt
3:
The
Egyptian
Prophecy"
is
the
third
game
in
the
Egypt
series
from
the
French
game
developer
Cryo.
You
play
a
young
magician
Maya
charged
with
making
sure
an
obelisk
is
erected
for
Amun-Re,
so
that
Amun-Re
will
give
Pharaoh
Ramses
some
more
years
of
life.
But
you
are
opposed
by
mysterious
forces.
Maya
goes
on
an
incredible
journey
through
Egyptian
mythology,
as
well
as
temples
and
quarries.
She
will
visit
Ptah
in
the
underworld
as
well
as
Osiris
in
the
Book
of
the
Dead.
This
is
what
I
like
a
game
to
do,
to
transport
from
the
mundane
to
realms
of
wonder.
The
gameplay
may
be
linear
but
it
didn't
feel
constrained.
There
are
timed
sequences
but
in
the
iPad
version
you
get
second
chances.
The
puzzles
are
mostly
inventory
based
-
the
final
puzzle
from
the
original
game
has
been
omitted,
as
far
as
I
remember
it
was
almost
a
board
game
with
snakes.
You
meet
plenty
of
characters
including
the
Gods
of
Ancient
Egypt.
Sometimes
the
dialogue
doesn't
reflect
what
you've
done.
Very
pleasant
play!
20th Sep 2013
"Memoria"
is
the
sequel
to
to
"Chains
of
Satinav".
Geron's
fairy
and
friend
Nuri
is
now
a
raven
after
the
events
of
the
first
game.
A
merchant
promises
to
turn
Nuri
back
if
Geron
solves
a
riddle
about
a
long-dead
princess
called
Sadja.
But
Geron
does
not
know
where
his
quest
will
lead
to.
"Memoria"
is
a
very
similar
game
to
"Chains
of
Satinav".
Plenty
of
puzzles
and
locations
and
characters
to
explore.
Traditional
point
and
click
Adventure
with
2D
graphics.
You
play
as
both
Geron
in
the
present
and
Princess
Sadja
in
the
past.
The
puzzles
are
not
casual
walkovers,
but
are
not
impossible
either.
Hard
enough
to
give
me
a
warm
glow
of
accomplishment
at
times.
The
artwork
is
beautiful
and
elegiac,
the
music
too
is
sad
and
haunting
as
befits
the
story
of
Sadja
on
her
quest
for
a
glorious
death.
There
is
a
nice
variation
of
puzzles,
and
reasonable
sized
locations
to
explore.
The
story
is
the
star
of
the
game.
A
rich
and
surprising
tale
with
a
real
twist
in
the
tale.
"Memoria"
ends
well,
but
a
number
of
threads
have
loose
ends.
Best
game
I've
played
for
some
time!
4th Oct 2013
In
"War
of
the
Arrows"
the
best
archer
in
Korea
has
to
fight
Chinese
invaders
to
rescue
his
sister.
But
if
films
had
complicated
plots
they
would
be
incomprehensible?
As
the
title
might
indicate
there
is
a
lot
of
archery
in
this
film.
Think
a
Wild
West
film
with
bows
and
arrows
rather
than
guns.
The
set
pieces
are
well
choreographed
and
dramatic.
There's
a
good
range
of
action
as
the
film
sweeps
around
pleasant
scenery.
It's
just
about
within
the
bounds
of
the
possible
rather
than
Jet
Li
flying
through
the
air
or
a
Colt
45
hitting
the
target
miles
away.
There
are
undertones
to
the
film
which
probably
mean
more
to
Koreans
than
to
me
as
a
Westerner.
Korea
has
been
subject
to
its
powerful
neighbours
over
the
years
with
much
suffering.
Crossing
the
Yalu
River
meant
permanent
exile
at
some
periods
in
history.
Perhaps
in
films
the
downtrodden
can
feel
a
little
less
downtrodden,
or
old
wrongs
can
be
righted.
In
keeping
with
modern
sensibilities
the
damsel
in
distress
is
not
totally
a
a
plot
device,
or
passive
doll.
But
necessarily
the
film
focusses
on
the
conflict
between
the
Manchu
army
and
the
lone
archer.
It
is
entertaining
escapism.
4th Oct 2013
"Once
Upon
a
Time
in
the
West"
is
a
classic
film.
It
celebrates
Hollywood
Westerns
which
mythologised
the
Wild
West
into
heroic
tales
of
good
and
evil.
It
inverts
famous
scenes
from
those
Westerns
such
as
the
masterly
opening
inverts
a
scene
from
"High
Noon".
The
plot
focusses
around
the
coming
of
the
railroad
to
the
wild
frontier,
bringing
civilisation
but
also
driving
the
mythic
creatures
like
Charles
Bronson's
Harmonica
away.
A
must
see.
4th Oct 2013
"Crazy
Family"
sees
a
'normal'
Japanese
family
move
into
a
new
house
and
spectacularly
descend
into
all
out
war
as
relationships
and
the
house
collapse.
One
could
see
the
mayhem
as
indicting
normal
Japanese
families,
as
exposing
the
tensions
inside
them,
as
criticising
the
framework
many
Japanese
live
under.
I
prefer
to
relish
this
as
a
no
holds
barred
comedy
which
by
the
end
sees
a
new
pattern
emerge.
13th Oct 2013
A
cruise
up
and
down
the
Rhine,
by
coach
from
England.
22nd Oct 2013
"Edna
and
Harvey:
Harvey's
New
Eyes"
is
the
'sequel'
to
to
"Edna
and
Harvey:
The
Breakout".
This
time
the
player
guides
angelic
little
Lilli
in
her
odyssey
to
defeat
nefarious
Doctor
Marcel
and
his
master
plan.
"Harvey's
New
Eyes"
is
a
rich
game
in
terms
of
the
different
situations,
and
the
imagination
that
has
gone
into
it.
It
also
has
very
black
humour.
So
highly
recommended
on
that
score.
As
with
the
first
game
"The
Breakout"
how
you
choose
to
interpret
what's
going
on
is
up
to
you.
Who's
mad?
Is
this
all
a
dream?
I'm
not
going
to
venture
an
opinion.
One
or
two
of
the
puzzles
defy
rational
explanation
and
I
resorted
to
a
walkthrough
-
as
we
have
games
within
games
here
(so
you
play
a
RPG
at
one
point)
the
game
is
probably
having
game
with
the
player.
The
game
is
not
a
consistent
whole
-
so
the
first
section
where
Lilli
has
to
escape
the
convent
is
one
part
which
doesn't
mesh
with
the
next
section
where
Lilli
is
getting
to
the
asylum.
Which
doesn't
mesh
with
the
third
section
actually
in
the
asylum
itself.
Brilliant
and
bewildering.
6th Nov 2013
"Lilly
Looking
Through"
is
the
first
Kickstarter
funded
Adventure
game
I've
played!
And
a
great
first
Kickstarter
game
too.
You
guide
Lilly
through
a
series
of
charming
whimsical
fantasy
scenes
to
rescue
her
brother.
Early
on
Lilly
gains
a
pair
of
goggles
which
gives
her
an
alternate
view
of
the
scene
she's
in.
Using
these
goggles
is
key
to
solving
some
of
the
Myst
style
puzzles
(one
of
the
people
behind
Geeta
Games
worked
for
Cyan).
There's
no
inventory
to
speak
of,
solving
the
puzzles
requires
experimentation
and
observation
and
leaps
of
thought.
The
puzzles
aren't
impossible,
but
are
hard
enough
to
give
a
sense
of
accomplishment
as
Lilly
moves
forward.
The
backdrops
are
lovingly
envisaged
and
drawn.
Slightly
jarring
is
that
Lilly
and
her
brother
don't
visually
match,
the
characters
are
plainer
and
simpler.
The
game
menu
is
artistic,
but
only
saves
at
the
end
of
each
episode.
If
you
quit
halfway
through
an
episode
you
will
have
to
replay
all
of
it.
There
wasn't
any
way
I
found
to
click
through
the
cutscenes
which
could
be
lengthy.
What
the
red
ribbon
represents
I'm
not
sure
-
it
whisks
Lilly's
brother
away
at
the
start
of
the
game.
There's
a
puzzling
encounter
near
the
end.
The
game
finishes
oddly
almost
suggesting
a
sequel.
A
beautiful
game
set
in
childhood
dream
vistas,
with
solid
mechanical
puzzles
to
be
teased
and
explored.
10th Nov 2013
"The
Changeling
Sea"
(1988)
is
a
small
book
with
a
rich
large
story
in
it.
Peri
lives
her
life
by
the
sea,
working
at
an
inn
cleaning
on
her
hands
and
knees.
The
sea
has
taken
her
fisherman
father
in
body,
and
has
taken
her
mother
in
spirit.
So
Peri
decides
to
curse
the
sea
without
believing
her
cursing
will
do
anything.
But
it
does
in
a
most
strange
way.
Into
Peri's
life
comes
a
prince
yearning
for
a
kingdom
under
a
waves,
a
sea
dragon
wanting
to
find
friends,
and
a
wizard
who
will
change
her
life.
The
book
gently
but
surely
intertwines
romance
and
magic
and
anger
and
human
weakness.
There
are
no
villains
here,
only
the
mistakes
people
make
and
live
with
and
their
consequences.
McKillip's
writing
needs
to
be
slowly
savoured
and
digested.
Nuances
will
be
missed
by
skimming
through
(I'm
afraid
I
often
read
too
quickly!)
There's
a
lot
happening
beneath
the
surface
of
the
writing
as
there
is
a
lot
happening
beneath
the
sea
inside
the
story.
To
some
extent
there
is
a
dualism
between
sea
and
land
in
the
book.
To
some
extent
it
isn't
the
sea
which
has
bewitched
the
characters,
but
the
characters
which
have
bewitched
the
sea.
So
this
variant
of
mythological
tales
about
those
who
visit
kingdoms
beneath
the
sea
is
not
as
simple
as
it
may
seem.
There
are
rich
depths
below
the
surface
of
"The
Changeling
Sea".
16th Nov 2013
"The
Phoenix"
was
a
superior
Chinese
restaurant
in
Histon
where
we
live.
It's
where
we
liked
to
go
for
special
occasions.
Virginia
and
I
did
make
the
mistake
of
going
there
once
for
Valentine's
Night
and
found
ourselves
sitting
in
a
typing
pool
of
tables,
where
we
couldn't
but
hear
the
drunks
at
the
next
table.
Usually
it
was
a
very
pleasant
experience.
We
often
went
for
a
set
menu,
partly
it
was
cheaper,
partly
it
saves
mental
effort!
I
to
be
different
ordered
the
hot
and
sour
soup
(rather
than
the
delicious
chicken
and
sweetcorn)
and
then
suffered
how
hot
and
spicy
it
is.
6th Dec 2013
Happily
no
water
splashes
this
year
to
drive
through
on
our
way
to
Thursford
for
this
year's
Christmas
show
there.
This
year
we
also
disobeyed
the
Satnav
and
didn't
go
through
farmyards
or
down
one
car
wide
tracks
in
the
back
of
beyond.
The
show
itself
was
as
good
as
last
year,
apart
from
the
comedian
being
a
little
too
blue
for
our
liking,
not
as
crude
as
some
true.
The
shops
get
very
crowded,
too
crowded
when
all
the
coaches
have
disgorged
their
passengers.
We
ate
in
the
marquee
which
had
a
strange
inflated
tube
in
the
ceiling
apparently
for
heating.
Every
so
often
a
pulse
of
hot
air?
would
shoot
down
the
roof.
We
had
a
bite
to
eat
after
the
show
to
let
the
stampede
finish,
but
also
to
speak
a
bit
more
with
my
cousin
Pat
and
husband
who
we
met
up
with
there.
Heard
how
the
show
has
evolved
from
its
early
days,
when
it
was
local
choirs
and
performers
in
a
barn,
to
its
modern
incarnation
of
professionalism
and
big
stage.
The
show
itself
is
what
keeps
Thursford
running.
It's
unique.
I
do
like
that
the
show
doesn't
shy
away
from
talking
about
Jesus
Christ
as
the
Christ
in
Christmas.
It's
not
evangelical
in
tone,
but
it
has
religious
roots.